Basically, you skip the Phase Trio portion of character creation, leaving all of your Aspect slots apart from your High Concept and your Trouble blank, then fill them in during play as appropriate circumstances arise.įor short-form games, this may be all that’s required. The traits involved in that part of the system have broader implications for your character’s identity than a minor dice roll bonus.įate Core is one of the more popular systems that readily accommodates this approach – in fact, in some Fate Core derivatives it’s explicitly the default character creation method. At least some substantial part of the character creation rules is simple enough that carrying it out on the fly is feasible.Ģ. This approach can be adapted for many systems, but ideally you’re looking for a system with two features:ġ. Basically, you leave parts of the character creation process deliberately unfinished, then go back and fill in the blanks on your character sheet during play to define the traits your character has “always” had, but didn’t see fit to reveal until that moment. There are a variety of approaches to gamifying surprise backstory reveals, but for the particular scenario you’re describing, the one that would probably work best is retroactive character creation.
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